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<description>SUMOTorrent RSS Search Feed for "3d cyber design"</description>
<language>english</language><pubDate>Fri, 27 Nov 2009 12:04:57</pubDate>
<item>
<title>CyberMotion 3D-Designer CyberMotion 3D-Designer 13 0 0 1</title>
<pubDate>Sun, 20 Apr 2008 19:27:02</pubDate>	
<category>Applications</category>
<completed>2</completed>
<description></description>
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<title>CyberMotion 3D Designer v12 2 5 5+Crack-HeartBug</title>
<pubDate>Sun, 02 Mar 2008 21:26:18</pubDate>	
<category>Applications</category>
<completed>318</completed>
<description>ºººººººººººººººººººººººººººº::::::HEARTBUG::::::&lt;br /&gt;
ººººººººººººººººººººº::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
ºººººººººººººº::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
ººººººº::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
ººººººº::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
ºººººººººººººº::::::HEARTBUG::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
ººººººººººººººººººººº::::::HEARTBUG::::::HEARTBUG::::::&lt;br /&gt;
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§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§HEARTBUG§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
§§§HEARTBUG§§§&gt;      CyberMotion 3D Designer v12.2.5.5       &lt;§§§HEARTBUG§§§&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
SCANNED BY MCAFEE TP 2008, TRENDMICRO TS 2008, NIS 2007, BITDEFENDER TS 2008&lt;br /&gt;
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§§§§§§§§§§§§§§§§§§§§§§§§§§&gt;GENERAL INFORMATION&lt;§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
Type.................: Application                                         &lt;br /&gt;
Platform.............: See System Requirements&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§§§&gt;POST INFORMATION&lt;§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
Posted by............: HeartBug&lt;br /&gt;
e-Mail...............: HeartBug@live.com&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§&gt;OVER VIEW AND FEATURES&lt;§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
3D-Design with CyberMotion&lt;br /&gt;
Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily &lt;br /&gt;
advertisements, the world that is presented to the viewer will be a mainly &lt;br /&gt;
artificial creation. At last, you too can create these surreal worlds at home, &lt;br /&gt;
practice inside or outside architecture, design products or promotional logos &lt;br /&gt;
and films or build your own virtual worlds using the build in landscape designer &lt;br /&gt;
and atmospheric background models. All the modules that you need to generate, &lt;br /&gt;
model and manipulate, animate and represent the three-dimensional world are &lt;br /&gt;
integral parts of the CyberMotion 3d-software. CyberMotion provides a high &lt;br /&gt;
quality rendering output using raytracing and up-to-date global illumination &lt;br /&gt;
algorithms like Ambient Occlusion and Photon Mapping. The possibilities to &lt;br /&gt;
define object surfaces, light conditions and backgrounds are almost &lt;br /&gt;
inexhaustible - visual libraries and fast preview windows in the main dialogs &lt;br /&gt;
invite to experiment and play around with this vast functionality. Complex 3D &lt;br /&gt;
animations can be set up very easily - you can animate all objects, camera and &lt;br /&gt;
light settings, backgrounds, fire, water and even clouds and fog in the &lt;br /&gt;
atmosphere. You can arrange objects in hierarchies to animate jointed models or &lt;br /&gt;
robots and easily position joints with the help of Inverse Kinematics. And with &lt;br /&gt;
the up to date Skin and Bones technology even character animation is available &lt;br /&gt;
with CyberMotion. Call your own heros and monsters into being, CyberMotion gives &lt;br /&gt;
you all the tools you need to do it.&lt;br /&gt;
User Interface&lt;br /&gt;
The graphical user interface allows you to design complex 3D scenes while &lt;br /&gt;
working in multiple windows simultaneously. Just select an object and drag it &lt;br /&gt;
with your mouse to move, scale, rotate or deform it in the corresponding work &lt;br /&gt;
modes. Clearly arranged dialogs containing visual libraries make it easy to load &lt;br /&gt;
prefabricated files and to modify them to your own needs. Big preview windows in &lt;br /&gt;
the main dialogs provide a quick overview of the scene, so just play around and &lt;br /&gt;
test everything. With the multiple Undo/Redo-functions almost everything can be &lt;br /&gt;
undone or redone, respectively.&lt;br /&gt;
Program Help and Printable Manual&lt;br /&gt;
Along with CyberMotion 3D-Designer comes a rich illustrated context-sensitive &lt;br /&gt;
help manual with lots of tutorials and examples. Context sensitive help can be &lt;br /&gt;
obtained at any time pressing the F1-key. In addition, registered users can &lt;br /&gt;
download a revised printable version of the help file on our download section &lt;br /&gt;
(PDF document, about 450 pages).&lt;br /&gt;
Modeling 3D-Objects&lt;br /&gt;
Design your own objects, fast and easy with the built in modelling tools like:&lt;br /&gt;
    * Extrusion Editor with B-Spline-curves (a drawing in the editor is provided &lt;br /&gt;
with a depth - e.g. for logos - with bevels, twisted or as a spiral object...)&lt;br /&gt;
    * Sweep Editor (a drawing is turned about a vertical axis to create a &lt;br /&gt;
symmetrical rotary object such as a glass, torus, cone, cylinder...)&lt;br /&gt;
    * Subdivision Surfaces - is a real time process which transforms a low &lt;br /&gt;
resolution object to a higher resolution model with organic curved shape&lt;br /&gt;
    * NURBS (a special type of deformable 3D surfaces and cylinders. By &lt;br /&gt;
manipulating control points on the surface you can model very easily smooth and &lt;br /&gt;
organic shapes.)&lt;br /&gt;
    * Boolean Operations (e.g. 'Box' minus 'Cylinder' results in a box with a &lt;br /&gt;
hole)&lt;br /&gt;
    * 3D-Text (select any TrueTypeFont to create 3D-Text objects with or without &lt;br /&gt;
bevels...)&lt;br /&gt;
    * Simple or analytical based primitives, such as boxes, spheres, ellipsoids, &lt;br /&gt;
cylinders and so forth...)&lt;br /&gt;
    * 3D-Function Generator&lt;br /&gt;
    * Landscape Editor for complex terrain design &lt;br /&gt;
After creating an object you still can add further detail by adding or deleting &lt;br /&gt;
points or faces, dragging out new segments from the objects surface with the &lt;br /&gt;
mouse (Facet Extrude), deforming or detaching parts of it, and so on. The &lt;br /&gt;
multiple UNDO-function makes it easy to test all kind of operations, since &lt;br /&gt;
everything can be undone or repeated again.&lt;br /&gt;
Of course you can also import objects in common file formats like OBJ, 3DS, DXF &lt;br /&gt;
or RAW. CyberMotion exports projects in it's own CMO-format and in OBJ, DirectX, &lt;br /&gt;
VRML 2.0, 3DS, DXF or RAW-file formats&lt;br /&gt;
Landscape design&lt;br /&gt;
With the integrated landscape designer you can create special terrain objects. &lt;br /&gt;
The landscape editor provides a preview window with a shaded plan view and many &lt;br /&gt;
functions and filters (crater, terrace, etc.) for the basic generation and the &lt;br /&gt;
editing of height fields. By means of special painting tools you can directly &lt;br /&gt;
&quot;draw&quot; in the preview window to elevate or lower the ground or to smooth eroded &lt;br /&gt;
slopes, for instance. But elaborate landscape objects are only one side of the &lt;br /&gt;
coin. By applying special landscape textures the terrain will become its &lt;br /&gt;
versatile appearance, from barren deserts to snowy mountains. And with help of &lt;br /&gt;
particle systems you can populate deserted plains with plants in no time at all. &lt;br /&gt;
Then simply load an atmosphere from the visual background library and start a &lt;br /&gt;
first animation flight above your own private world.&lt;br /&gt;
Atmospheres&lt;br /&gt;
The background-dialog is another highlight of the CyberMotion software. With it &lt;br /&gt;
you can put a simple color range or a picture in the background or rather &lt;br /&gt;
generate a complex atmosphere with multi layered cloud formations, atmospheric &lt;br /&gt;
and ground fog, rain or snow, rainbows and stars. All effects can be freely &lt;br /&gt;
combined or switched off, just as you like. For instance, if you choose to add &lt;br /&gt;
the starfield to a cloudy atmosphere, it will be automatically filtered by the &lt;br /&gt;
clouds and the fog. Furthermore almost all parameters can be easily animated - &lt;br /&gt;
wether moving clouds, flowing fog banks, rain or snowfall or even stars passing &lt;br /&gt;
by, everything can be realized at the touch of a button.&lt;br /&gt;
Materials&lt;br /&gt;
Create your own surfaces in the powerful material editor or just load and adjust &lt;br /&gt;
one out of the materials visual library. The material editor provides basic &lt;br /&gt;
settings for the object's color, reflection, transparency, optical density, &lt;br /&gt;
object glow and surface waves as well as an extensive choice of procedural &lt;br /&gt;
textures. Procedural textures based on mathematical three dimensional structures &lt;br /&gt;
can simulate simple patterns, for instance a checkerboard or brick structure, &lt;br /&gt;
but also complex and intricate patterns to generate marble, wood, rock or even &lt;br /&gt;
multi layered terrain textures. Then, of course, you can apply bitmaps to &lt;br /&gt;
texture your object or to control particular object properties like reflection &lt;br /&gt;
or trancparency. Finally you can mix all types of materials, even bitmaps with &lt;br /&gt;
procedural textures, and animate a smooth blending between different sets of &lt;br /&gt;
materials.&lt;br /&gt;
Raytracing and Global Illumination&lt;br /&gt;
The raytrace renderer lets you create photorealistic images and animations with &lt;br /&gt;
real refraction, reflection and shadows. The physically based simulation of all &lt;br /&gt;
light distribution in a virtual 3D-model is called global illumination. A global &lt;br /&gt;
illumination algorithm should take into account all interactions of light with &lt;br /&gt;
the different surface materials in a scene. In CyberMotion you can choose &lt;br /&gt;
between ordinary raytracing and up-to-date global illumination shaders like &lt;br /&gt;
ambient occlusion or photon mapping.  With photon mapping you can also simulate &lt;br /&gt;
color bleeding, e.g., when a green wall casts greenish reflections on a &lt;br /&gt;
neighbouring white wall. Even the light refracted and transmitted through &lt;br /&gt;
transparent objects is traced in the photon mapping process - resulting in so &lt;br /&gt;
called caustic light reflections, e.g, the light gathered in a focal point after &lt;br /&gt;
transmission through a glass lense. Furthermore CyberMotion supports &lt;br /&gt;
HDRI-rendering. Photographic panoramas in high definition range format not only &lt;br /&gt;
provide the picture information used to rendern the background, but also carry &lt;br /&gt;
the whole light information required to transfer the light atmosphere of the &lt;br /&gt;
photograph into your virtual scene.&lt;br /&gt;
Other special effects can also be incorporated in the rendering, such as motion &lt;br /&gt;
blur, depth-sharpness, atmospheres, real particle systems with shadows, &lt;br /&gt;
reflections and transparencies, volumetric lightning and lens and luminosity &lt;br /&gt;
flares. You can save your piece of work then as a picture file (jpg, tga, bmp, &lt;br /&gt;
png, pcx,tif) or as an AVI- video file.&lt;br /&gt;
Light&lt;br /&gt;
Apart from standard light sources such as parallel sunlight, point- or &lt;br /&gt;
spotlights in CyberMotion almost every ordinary object can be converted to a &lt;br /&gt;
real light source, for instance, to fit area-lights into wall panellings.  With &lt;br /&gt;
HDRI-Rendering you can use photographic panoramas that carry additional light &lt;br /&gt;
information used to illuminate the scene. In addition you can make use of the &lt;br /&gt;
volumetric fire object. With the volumetric fire object almost all kinds of fire &lt;br /&gt;
can be simulated, beginning with smooth burning candle flames up to vividly &lt;br /&gt;
burning torches, camp fires or blazing seas of flames.&lt;br /&gt;
Furthermore, you can add lens flare effects and animate them in various ways.&lt;br /&gt;
With additional Light-Mapping you can combine light sources with bitmaps used as &lt;br /&gt;
light filters. This allows you to simulate the most complex shadows by fast &lt;br /&gt;
bitmap operations - imagine the horizontal strips of a window screen, complex &lt;br /&gt;
window frames, coloured shadows of tiffany lamps or windows and so on.&lt;br /&gt;
Animation&lt;br /&gt;
The integrated animation modul of CyberMotion offers a wide range of &lt;br /&gt;
possibilities combined with an intuitive interface that will allow even &lt;br /&gt;
beginners to master their first steps into animation films successfully. For &lt;br /&gt;
instance, simple animations can be set up with a few mouse actions, moving or &lt;br /&gt;
rotating objects on different time positions to their destinations, while the &lt;br /&gt;
program automatically records the keypositions and interpolates the steps &lt;br /&gt;
between these keyframes. Furthermore, almost all parameters can be animated, for &lt;br /&gt;
instance the settings for lights, materials or the background, just by moving to &lt;br /&gt;
the corresponding position in time and changing a parameter. With these simple &lt;br /&gt;
parameter animations you can bring life to volumetric fires, running water, &lt;br /&gt;
moving clouds and volumetric fog or add rain and snow to your animations. Then &lt;br /&gt;
there are the possibilities for hierarchical object animation - child objects &lt;br /&gt;
inherit movements from their parents and follow these movements automatically, &lt;br /&gt;
while still retaining their freedom of movement, and therefore can still execute &lt;br /&gt;
additional movements independent of their parent objects. Take for example a &lt;br /&gt;
moving robot, that takes all his subordinated arms and joints along with its &lt;br /&gt;
movement - while at the same time the joints still perform further rotations &lt;br /&gt;
about their different joints, or gripping tongs open and close again. For the &lt;br /&gt;
animation of the robot arms Inverse- or Forward Kinematics can be applied, a &lt;br /&gt;
technique that allows you too pull at the joints of an object hierarchy in the &lt;br /&gt;
same way, as if you would pull at the arms of a jointed doll. Hierarchical &lt;br /&gt;
object animation is also the basis for the animation of characters (see below).&lt;br /&gt;
Character-Animation&lt;br /&gt;
Without skeletal deformation the production of modern animation films and &lt;br /&gt;
especially the animation of characters would be impossible. The skin and bones &lt;br /&gt;
technique uses a skeleton which is subordinated to a corresponding skin object &lt;br /&gt;
enveloping the skeleton. Now, every time you move a bone of the skeleton, the &lt;br /&gt;
particular part of the skin previously assigned to that bone will be deformed &lt;br /&gt;
and move with the bone - the character awakes to life. What was usually left to &lt;br /&gt;
awfully expensive animation studios before, you can do now as well at home with &lt;br /&gt;
the CyberMotion 3D-Designer.&lt;br /&gt;
Particle systems&lt;br /&gt;
Particle systems are used in situations, where many objects have to be randomly &lt;br /&gt;
distributed in the scenery or even moved at the same time. To create them one by &lt;br /&gt;
one and then to animate each single object would be much to costly. With &lt;br /&gt;
particle systems you can let CyberMotion create up to thousands of copies of an &lt;br /&gt;
object and distribute them at random in the scene or animate them automatically &lt;br /&gt;
by means of physical laws or just let them copy the reference object movements. &lt;br /&gt;
The pictures on the right show some exmaples for the application of particle &lt;br /&gt;
systems. At the top you see a set of islands populated with dense vegetation. &lt;br /&gt;
The plants were dropped onto the terrain with help of a particle system using &lt;br /&gt;
only a few reference objects for the generation of thousands of copies, each &lt;br /&gt;
copy slightly rotated and resized by the particle generator so that the &lt;br /&gt;
vegetation appears richly diversified. The picture in the middel shows &lt;br /&gt;
exhaustion smoke created by a particle system that constantly emits billboard &lt;br /&gt;
projections of a smoke image. The bottom picture demonstrates a particle &lt;br /&gt;
generated swarm of meteors.&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§§&gt;SYSTEM REQUIREMENTS&lt;S§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
Minimum system requirements:&lt;br /&gt;
 - Windows 2000/XP, Windows Vista&lt;br /&gt;
 - a minimum screen resolution of 1024 x 768 pixels (1280 x 1024 recommended)&lt;br /&gt;
 - 512 Megs RAM (1024 - 2048 recommended)&lt;br /&gt;
 - 100 Megs hard drive space&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&gt;I AM HERE&lt;§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
You can find me at http://moviesb4time.biz&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
§§§HEARTBUG§§§&gt;      CyberMotion 3D Designer v12.2.5.5       &lt;§§§HEARTBUG§§§&lt;br /&gt;
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§HEARTBUG§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§&lt;br /&gt;
ºººººººººººººººººººººººººººº::::::HEARTBUG::::::&lt;br /&gt;
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<title>CyberMotion 3D Designer v12 2 5 5 Cracked-NoPE[www funfile org]</title>
<pubDate>Tue, 22 Jan 2008 23:20:16</pubDate>	
<category>Applications</category>
<completed>63</completed>
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<title>[Pc-eng][Pc-eng]CyberMotion  3D - Design V. 12.2.5.3 + serial[colombo-bt.org]</title>
<pubDate>Sat, 05 Jan 2008 09:21:02</pubDate>	
<category>Applications</category>
<completed>742</completed>
<description>&quot; By  The  Doctor &quot;</description>
<link>http://torrents.sumotorrent.com/details/804619/[Pc-eng][Pc-eng]CyberMotion  3D - Design V. 12.2.5.3  serial[colombo-bt.org].html</link>
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<title>CyberMotion.3D-Designer.v12.0.0.6.WinALL.Incl.Keygen.WORKING-ECLiPSE.zip</title>
<pubDate>Tue, 06 Nov 2007 02:26:42</pubDate>	
<category>Applications</category>
<completed>0</completed>
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