CyberMotion 3D Designer v12 2 5 5 Crack HeartBug

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CyberMotion 3D Designer v12 2 5 5+Crack-HeartBug

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  • Title: CyberMotion 3D Designer v12 2 5 5+Crack-HeartBug
  • Category: Applications Unsorted
  • Report: Verified (0) - Fake (0) - Password (0) - Virus (0)
  • Peers: 5 seeder(s) and 2 leecher(s). Completed 318 time(s).
  • Health: 72%
  • Size: 43.9 MB
  • Added: Sunday, 02 March 2008 at 21:26:18 by Anonymous
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  • Date scrape: 2009-04-17 21:12:08
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  • DESCRIPTION: ºººººººººººººººººººººººººººº::::::HEARTBUG::::::
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    §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§HEARTBUG§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
    §§§HEARTBUG§§§> CyberMotion 3D Designer v12.2.5.5 <§§§HEARTBUG§§§
    §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
    SCANNED BY MCAFEE TP 2008, TRENDMICRO TS 2008, NIS 2007, BITDEFENDER TS 2008
    §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
    §§§§§§§§§§§§§§§§§§§§§§§§§§>GENERAL INFORMATION<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
    Type.................: Application
    Platform.............: See System Requirements
    §§§§§§§§§§§§§§§§§§§§§§§§§§§§>POST INFORMATION<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
    Posted by............: HeartBug
    e-Mail...............: HeartBug@live.com
    §§§§§§§§§§§§§§§§§§§§§§§§§§>OVER VIEW AND FEATURES<§§§§§§§§§§§§§§§§§§§§§§§§§§
    3D-Design with CyberMotion
    Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily
    advertisements, the world that is presented to the viewer will be a mainly
    artificial creation. At last, you too can create these surreal worlds at home,
    practice inside or outside architecture, design products or promotional logos
    and films or build your own virtual worlds using the build in landscape designer
    and atmospheric background models. All the modules that you need to generate,
    model and manipulate, animate and represent the three-dimensional world are
    integral parts of the CyberMotion 3d-software. CyberMotion provides a high
    quality rendering output using raytracing and up-to-date global illumination
    algorithms like Ambient Occlusion and Photon Mapping. The possibilities to
    define object surfaces, light conditions and backgrounds are almost
    inexhaustible - visual libraries and fast preview windows in the main dialogs
    invite to experiment and play around with this vast functionality. Complex 3D
    animations can be set up very easily - you can animate all objects, camera and
    light settings, backgrounds, fire, water and even clouds and fog in the
    atmosphere. You can arrange objects in hierarchies to animate jointed models or
    robots and easily position joints with the help of Inverse Kinematics. And with
    the up to date Skin and Bones technology even character animation is available
    with CyberMotion. Call your own heros and monsters into being, CyberMotion gives
    you all the tools you need to do it.
    User Interface
    The graphical user interface allows you to design complex 3D scenes while
    working in multiple windows simultaneously. Just select an object and drag it
    with your mouse to move, scale, rotate or deform it in the corresponding work
    modes. Clearly arranged dialogs containing visual libraries make it easy to load
    prefabricated files and to modify them to your own needs. Big preview windows in
    the main dialogs provide a quick overview of the scene, so just play around and
    test everything. With the multiple Undo/Redo-functions almost everything can be
    undone or redone, respectively.
    Program Help and Printable Manual
    Along with CyberMotion 3D-Designer comes a rich illustrated context-sensitive
    help manual with lots of tutorials and examples. Context sensitive help can be
    obtained at any time pressing the F1-key. In addition, registered users can
    download a revised printable version of the help file on our download section
    (PDF document, about 450 pages).
    Modeling 3D-Objects
    Design your own objects, fast and easy with the built in modelling tools like:
    * Extrusion Editor with B-Spline-curves (a drawing in the editor is provided
    with a depth - e.g. for logos - with bevels, twisted or as a spiral object...)
    * Sweep Editor (a drawing is turned about a vertical axis to create a
    symmetrical rotary object such as a glass, torus, cone, cylinder...)
    * Subdivision Surfaces - is a real time process which transforms a low
    resolution object to a higher resolution model with organic curved shape
    * NURBS (a special type of deformable 3D surfaces and cylinders. By
    manipulating control points on the surface you can model very easily smooth and
    organic shapes.)
    * Boolean Operations (e.g. 'Box' minus 'Cylinder' results in a box with a
    hole)
    * 3D-Text (select any TrueTypeFont to create 3D-Text objects with or without
    bevels...)
    * Simple or analytical based primitives, such as boxes, spheres, ellipsoids,
    cylinders and so forth...)
    * 3D-Function Generator
    * Landscape Editor for complex terrain design
    After creating an object you still can add further detail by adding or deleting
    points or faces, dragging out new segments from the objects surface with the
    mouse (Facet Extrude), deforming or detaching parts of it, and so on. The
    multiple UNDO-function makes it easy to test all kind of operations, since
    everything can be undone or repeated again.
    Of course you can also import objects in common file formats like OBJ, 3DS, DXF
    or RAW. CyberMotion exports projects in it's own CMO-format and in OBJ, DirectX,
    VRML 2.0, 3DS, DXF or RAW-file formats
    Landscape design
    With the integrated landscape designer you can create special terrain objects.
    The landscape editor provides a preview window with a shaded plan view and many
    functions and filters (crater, terrace, etc.) for the basic generation and the
    editing of height fields. By means of special painting tools you can directly
    "draw" in the preview window to elevate or lower the ground or to smooth eroded
    slopes, for instance. But elaborate landscape objects are only one side of the
    coin. By applying special landscape textures the terrain will become its
    versatile appearance, from barren deserts to snowy mountains. And with help of
    particle systems you can populate deserted plains with plants in no time at all.
    Then simply load an atmosphere from the visual background library and start a
    first animation flight above your own private world.
    Atmospheres
    The background-dialog is another highlight of the CyberMotion software. With it
    you can put a simple color range or a picture in the background or rather
    generate a complex atmosphere with multi layered cloud formations, atmospheric
    and ground fog, rain or snow, rainbows and stars. All effects can be freely
    combined or switched off, just as you like. For instance, if you choose to add
    the starfield to a cloudy atmosphere, it will be automatically filtered by the
    clouds and the fog. Furthermore almost all parameters can be easily animated -
    wether moving clouds, flowing fog banks, rain or snowfall or even stars passing
    by, everything can be realized at the touch of a button.
    Materials
    Create your own surfaces in the powerful material editor or just load and adjust
    one out of the materials visual library. The material editor provides basic
    settings for the object's color, reflection, transparency, optical density,
    object glow and surface waves as well as an extensive choice of procedural
    textures. Procedural textures based on mathematical three dimensional structures
    can simulate simple patterns, for instance a checkerboard or brick structure,
    but also complex and intricate patterns to generate marble, wood, rock or even
    multi layered terrain textures. Then, of course, you can apply bitmaps to
    texture your object or to control particular object properties like reflection
    or trancparency. Finally you can mix all types of materials, even bitmaps with
    procedural textures, and animate a smooth blending between different sets of
    materials.
    Raytracing and Global Illumination
    The raytrace renderer lets you create photorealistic images and animations with
    real refraction, reflection and shadows. The physically based simulation of all
    light distribution in a virtual 3D-model is called global illumination. A global
    illumination algorithm should take into account all interactions of light with
    the different surface materials in a scene. In CyberMotion you can choose
    between ordinary raytracing and up-to-date global illumination shaders like
    ambient occlusion or photon mapping. With photon mapping you can also simulate
    color bleeding, e.g., when a green wall casts greenish reflections on a
    neighbouring white wall. Even the light refracted and transmitted through
    transparent objects is traced in the photon mapping process - resulting in so
    called caustic light reflections, e.g, the light gathered in a focal point after
    transmission through a glass lense. Furthermore CyberMotion supports
    HDRI-rendering. Photographic panoramas in high definition range format not only
    provide the picture information used to rendern the background, but also carry
    the whole light information required to transfer the light atmosphere of the
    photograph into your virtual scene.
    Other special effects can also be incorporated in the rendering, such as motion
    blur, depth-sharpness, atmospheres, real particle systems with shadows,
    reflections and transparencies, volumetric lightning and lens and luminosity
    flares. You can save your piece of work then as a picture file (jpg, tga, bmp,
    png, pcx,tif) or as an AVI- video file.
    Light
    Apart from standard light sources such as parallel sunlight, point- or
    spotlights in CyberMotion almost every ordinary object can be converted to a
    real light source, for instance, to fit area-lights into wall panellings. With
    HDRI-Rendering you can use photographic panoramas that carry additional light
    information used to illuminate the scene. In addition you can make use of the
    volumetric fire object. With the volumetric fire object almost all kinds of fire
    can be simulated, beginning with smooth burning candle flames up to vividly
    burning torches, camp fires or blazing seas of flames.
    Furthermore, you can add lens flare effects and animate them in various ways.
    With additional Light-Mapping you can combine light sources with bitmaps used as
    light filters. This allows you to simulate the most complex shadows by fast
    bitmap operations - imagine the horizontal strips of a window screen, complex
    window frames, coloured shadows of tiffany lamps or windows and so on.
    Animation
    The integrated animation modul of CyberMotion offers a wide range of
    possibilities combined with an intuitive interface that will allow even
    beginners to master their first steps into animation films successfully. For
    instance, simple animations can be set up with a few mouse actions, moving or
    rotating objects on different time positions to their destinations, while the
    program automatically records the keypositions and interpolates the steps
    between these keyframes. Furthermore, almost all parameters can be animated, for
    instance the settings for lights, materials or the background, just by moving to
    the corresponding position in time and changing a parameter. With these simple
    parameter animations you can bring life to volumetric fires, running water,
    moving clouds and volumetric fog or add rain and snow to your animations. Then
    there are the possibilities for hierarchical object animation - child objects
    inherit movements from their parents and follow these movements automatically,
    while still retaining their freedom of movement, and therefore can still execute
    additional movements independent of their parent objects. Take for example a
    moving robot, that takes all his subordinated arms and joints along with its
    movement - while at the same time the joints still perform further rotations
    about their different joints, or gripping tongs open and close again. For the
    animation of the robot arms Inverse- or Forward Kinematics can be applied, a
    technique that allows you too pull at the joints of an object hierarchy in the
    same way, as if you would pull at the arms of a jointed doll. Hierarchical
    object animation is also the basis for the animation of characters (see below).
    Character-Animation
    Without skeletal deformation the production of modern animation films and
    especially the animation of characters would be impossible. The skin and bones
    technique uses a skeleton which is subordinated to a corresponding skin object
    enveloping the skeleton. Now, every time you move a bone of the skeleton, the
    particular part of the skin previously assigned to that bone will be deformed
    and move with the bone - the character awakes to life. What was usually left to
    awfully expensive animation studios before, you can do now as well at home with
    the CyberMotion 3D-Designer.
    Particle systems
    Particle systems are used in situations, where many objects have to be randomly
    distributed in the scenery or even moved at the same time. To create them one by
    one and then to animate each single object would be much to costly. With
    particle systems you can let CyberMotion create up to thousands of copies of an
    object and distribute them at random in the scene or animate them automatically
    by means of physical laws or just let them copy the reference object movements.
    The pictures on the right show some exmaples for the application of particle
    systems. At the top you see a set of islands populated with dense vegetation.
    The plants were dropped onto the terrain with help of a particle system using
    only a few reference objects for the generation of thousands of copies, each
    copy slightly rotated and resized by the particle generator so that the
    vegetation appears richly diversified. The picture in the middel shows
    exhaustion smoke created by a particle system that constantly emits billboard
    projections of a smoke image. The bottom picture demonstrates a particle
    generated swarm of meteors.
    §§§§§§§§§§§§§§§§§§§§§§§§§§§>SYSTEM REQUIREMENTS<S§§§§§§§§§§§§§§§§§§§§§§§§§§§
    Minimum system requirements:
    - Windows 2000/XP, Windows Vista
    - a minimum screen resolution of 1024 x 768 pixels (1280 x 1024 recommended)
    - 512 Megs RAM (1024 - 2048 recommended)
    - 100 Megs hard drive space
    §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§>I AM HERE<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
    You can find me at http://moviesb4time.biz
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    §§§HEARTBUG§§§> CyberMotion 3D Designer v12.2.5.5 <§§§HEARTBUG§§§
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