Vray 1.5_SP1_final_32bit + Crack
Information about Vray 1.5_SP1_final_32bit + Crack
Description
Modified features:
* Compatibility with 3ds Max 2008 * If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly * VRayMtl has texture maps for anisotropy and anisotropy orientation * The \"Clamp output\" option now always affects the image, regardless of the \"Don\'t affect colors\" option for the color mapping * VRayProxy has a Scale parameter that allows it to work with the \"Rescale World Units\" utility * Schlick sampling is now the only path sampler supported by V-Ray * More reliable communication between V-Ray and the V-Ray license server * Added \"Taper\" parameter to VRayFur * VRayCompTex can now be used as a bump map * Color mapping will not affect background seen on matte objects if \"Affect background\" option is off Bug fixes: * Restarting spawner on a machine causes clients to crash (when not rendering) * Crash when rendering renderable splines * Crash at end of rendering when using VRayDomeCamera * Crash when rendering VRayLight\'s with the scanline renderer * Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong * The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page * The Panorama Exporter utility did not work properly * VRayDirt could fall in an infinite cycle when applied on transparent objects itself * When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file * Inconsistent noise patterns between identical frames in animation * Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the \"Show map in viewport\" button and DirectX viewport display * The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value * VRayToon did not work with camera clipping * VRayLight in skylight portal mode with the \"Simple\" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. * VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case) * Reduced memory consumption per connection for the V-Ray license server * VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements * The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials * Slow rendering of objects with alpha contribution less than or equal to 0.0 * Distributed rendering though BackBurner was not working properly * VRaySky could produce negative colors when the sun is below the horizon * The raw lighting render elements did not respect opacity mapping * The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones * Objects not visible to GI blocked caustics * Dark edges on glossy materials with VRayEdgesTex as bump map Comments on Vray 1.5_SP1_final_32bit + CrackFiles
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